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/ Champak 28 / Volume 28 - JOGO DISK .iso / Games / barbie_is_hungry.swf / scripts / DefineButton2_649 / BUTTONCONDACTION on(release).as
Text File  |  2006-11-13  |  4KB  |  119 lines

  1. on(release){
  2.    var ┬º\x01┬º = 307;
  3.    while(true)
  4.    {
  5.       if(eval("\x01") != 307)
  6.       {
  7.          if(eval("\x01") != 364)
  8.          {
  9.             if(eval("\x01") != 776)
  10.             {
  11.                if(eval("\x01") != 637)
  12.                {
  13.                   if(eval("\x01") == 527)
  14.                   {
  15.                      set("\x01",eval("\x01") - 163);
  16.                      break;
  17.                   }
  18.                   if(eval("\x01") != 477)
  19.                   {
  20.                      if(eval("\x01") == 912)
  21.                      {
  22.                         set("\x01",eval("\x01") - 118);
  23.                         break;
  24.                      }
  25.                      if(eval("\x01") == 152)
  26.                      {
  27.                         set("\x01",eval("\x01") + 311);
  28.                         if(┬º┬ºpop())
  29.                         {
  30.                            set("\x01",eval("\x01") - 288);
  31.                         }
  32.                         continue;
  33.                         continue;
  34.                      }
  35.                      if(eval("\x01") != 460)
  36.                      {
  37.                         if(eval("\x01") == 25)
  38.                         {
  39.                            set("\x01",eval("\x01") + 435);
  40.                            break;
  41.                         }
  42.                         if(eval("\x01") == 235)
  43.                         {
  44.                            set("\x01",eval("\x01") - 210);
  45.                            if(┬º┬ºpop())
  46.                            {
  47.                               set("\x01",eval("\x01") + 435);
  48.                            }
  49.                            continue;
  50.                         }
  51.                         if(eval("\x01") != 175)
  52.                         {
  53.                            if(eval("\x01") == 925)
  54.                            {
  55.                               set("\x01",eval("\x01") - 322);
  56.                               getURL(_root.game_id,"");
  57.                               break;
  58.                            }
  59.                            if(eval("\x01") != 794)
  60.                            {
  61.                               if(eval("\x01") == 50)
  62.                               {
  63.                                  set("\x01",eval("\x01") + 875);
  64.                                  setProperty(┬º┬ºpop(), _X, ┬º┬ºpop());
  65.                                  stopDrag();
  66.                                  ┬º┬ºpush(targetPath(┬º┬ºpop()));
  67.                                  break;
  68.                               }
  69.                               if(eval("\x01") == 463)
  70.                               {
  71.                                  set("\x01",eval("\x01") - 288);
  72.                                  prevFrame();
  73.                                  break;
  74.                               }
  75.                               if(eval("\x01") == 603)
  76.                               {
  77.                                  set("\x01",eval("\x01") - 603);
  78.                                  break;
  79.                               }
  80.                            }
  81.                            set("\x01",eval("\x01") - 18);
  82.                            ┬º┬ºpush(true);
  83.                         }
  84.                         set("\x01",eval("\x01") + 60);
  85.                         ┬º┬ºpush(true);
  86.                      }
  87.                      set("\x01",eval("\x01") + 177);
  88.                      ┬º┬ºpush(true);
  89.                   }
  90.                   set("\x01",eval("\x01") + 435);
  91.                   if(┬º┬ºpop())
  92.                   {
  93.                      set("\x01",eval("\x01") - 118);
  94.                   }
  95.                   continue;
  96.                }
  97.                set("\x01",eval("\x01") - 110);
  98.                if(┬º┬ºpop())
  99.                {
  100.                   set("\x01",eval("\x01") - 163);
  101.                }
  102.                continue;
  103.             }
  104.             set("\x01",eval("\x01") - 726);
  105.             if(┬º┬ºpop())
  106.             {
  107.                set("\x01",eval("\x01") + 875);
  108.             }
  109.             continue;
  110.          }
  111.          set("\x01",eval("\x01") + 113);
  112.          ┬º┬ºpush(true);
  113.          continue;
  114.       }
  115.       set("\x01",eval("\x01") - 155);
  116.       ┬º┬ºpush(true);
  117.    }
  118. }
  119.